Race to Treasure Island Sprites
| File | Source | License | Notes |
|---|
ship-player / ship-ai | Generated (Phaser procedural) | Original work | 80×100 textures generated at boot byBootScene.ts via Phaser Graphics API. Player: white sails, gold stripe, gold flag. Rival: cream sails, red stripe, red flag with cross. |
Procedural Textures (Phaser Graphics API)
All remaining game textures (ocean, barrel, shipwreck, reef, debris, treasure chest, boost bar, treasure island, finish flag, particle, sail) are generated at boot time via BootScene.generateTextures(). They are original procedural code, not external assets.
Game Screenshots
| File | Source | Notes |
|---|
screenshot-*.png | Captured via Playwright | 1280×720 PNG at compressionLevel 9. Captured bycapture-browser-game-screenshots.mjs. |
All images are optimized WebP conversions of the original public-domain scans used with aria-hidden="true" or empty alt where appropriate. See thefull ASSET_CREDITS.mdfor the complete inventory.